Russian English Sergant's Home Page
Some information about New Supaplex project:
In 199x when IMB PC 286 with EGA monitors was a common computer I played in a very interesting game - Supaplex. In game you should control the hero looks like a ball with mouth, called Murphy. He need to eat infotrons on the level and find exit. Collecting infotrons is a not very easy task, because stones, monsters and bombs can kill Murphy. The game genre is Puzzle - Logic. If someone want to play in original Supaplex you can get it from this site http://www.elmerproductions.com/sp/

Since 1994 I've an idea to create own Supaplex game. First attempts was in QBasic language. I've created a level which contain a different colors rectangles, and keyboard control, and all works sweet :) But when I start to implement a diamonds and stones falling logic, well, that was too hard for me at that moment :) After that I switch on another game, and abandon the project...

Few years later, I allready knew the Borland Pascal 6.0 language. This was in 1995 :) At that time I allready knew what the sprites are and how to draw them (only via BGI :). But keyboard control was sux. But I didn't knew how to get rid of BEEP sound, when keyboard buffer was overflowed.

Somewhere on second or third course of University, I allready programming in Borland C++ 3.11 and Watcom C++ 11.0b. In first for labaratory tasks, and in the second for myself. At that moment I allready knew what is 'interrupt' and used VESA 2.0 for graphics. And most part of project can be realized, but I got an Internet and forgot about anything else :)

At last, in autumn of 2001 I plan to implement New Supaplex under Windows and DirectX. The DirectX SDK was downloaded (~120 Mb % ) and I started to learn DirectDraw. Read the Developing page for more info. Developing page.